When Katya, a young explorer with no memory of her past, awakens on Kuros, ( the game) she finds a mysterious alien world teetering on the brink of destruction. Determined to piece together her forgotten life, she sets out to explore her strange surroundings.
With the guidance of six unique allies, help Katya explore five elemental realms and heal the mysterious and damaged glyphstones that govern the landscape in Kuros
As Katya, you're in a bit of a high-pressure situation. Someone has been messing around with the glyphstones that keep the world of Kuros in balance, and you're the only one who can supposedly restore them. Unfortunately, when you woke up, you relaised you have no idea of who you are, where you are, or what you're supposed to be doing. You better be a fast learner, or things are gonna be going downhill pretty fast
While you delve into Kuros hoping for yet another HOG puzzle, you are greatly mislead, as Kuros is more of a classic Adventure game that makes you search for object, but not in the classic sense of the word. What you search for are usually items that help you solve the game or obviously restore your memory and progress further
The most important items you need to find are map pieces without which you can't proceed to a new location. There are ten map pieces and apart from that you also find chromatic lenses that will reveal hidden items in a location. More valuably, these lenses tell you when you've found everything there is to find in a particular level. As Katya you will ahve to scour different locations again and again to put together the pieces of the puzzle, and sometimes you will find a scrying orb that will help you solve a puzzle or find something you aren't able to. Scrying orbs and Chromatic lenses are pretty rare, and without these, your hint system is flawed and you can't progress if you are stuck.
In her travels to save Kuros, the world where the glyphs are kept, Katya will travel through five elemental lands: wood, fire, water, ice, and metal. Given that the world's in danger, you'd think that the guardians of those lands would be eager to help Katya on her quest, but they all want something in exchange for their assistance. Some of the tasks are simple fetch quests, but most require some amount of puzzle solving, and this is where Kuros really shines. The puzzles are varied, both in type and in difficulty, colorful and clever.
Your final task before leaving a land is restoring its glyphstone. After you clear away the detritus that surrounds it, you'll have to complete the inscription carved into its face by figuring out the pattern of symbols. This is the one area of Kuros that may frustrate some players. The patterns are fairly logical and playable, but the hints don't work here and if you don't get the hang of it the Glyph restores after 3 tries
Kuros has smart puzzles, gorgeous graphics, amusing characters and decent voice acting. It's a wonderfully entertaining journey and it's over far, far too quickly. If you're a puzzle aficionado, or a hidden object pro, you'll be done in just three hours. There could have been more puzzles in each elemental land, too - it feels as though you've just gotten to later levels, like the library, when it's time for you to go.
Hopefully we'll have a chance to join forces with Katya again sometime. For now, this delicious appetizer of a game will just have to do.